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Case

Page history last edited by Patricia McGee 13 years, 8 months ago

Case: Fair Use in Online Educational Environments

The English Department is beginning to shift upper level course to an online format and have quickly learned that intellectual property rights in online environments is not clearly defined by the university. Fair Use in online course is a thorny issue. Federal and institutional policies that apply in a traditional classroom may not apply in a closed learning management system, and liberties may be taken to expand student access to resources.

 

The development team recognize that faculty, instructional designers, and students need to understand the implications of Fair Use. The dean's response has been "we can only use no-cost, open materials, there is no budget for developing new materials or purchase materials; we will implement a policy and that will be enough." FAculty respond differently, concerned that the materials that they use copyright free in the classroom should be usable in the online environment. "After all, using a course management system is just like going into a close classroom: only those who are registered can 'get to' the materials." The IT staff is more reluctant noting that, "but students can potentially download and re-distribute materials and this makes the university liable." The teaching and learning center director convinces the team that a online module needs to be developed and required for all instructors who will design or teach an online course. She encourages the module to allow instructors to build part of their course so that they can relate what they are learning to a relevant situation.

 


We will design a short online module to illustrate the critical issues. The module will include readily available online resources such as the  University of Minnesota’s Fair Use Analysis Tool (FUA) that guides faculty through the decision making process and the University of Texas’s Crash Course in Copyright.


For each session, presenters will model the development of a conference case. Participants will make suggestions, critique and build on conversations to build their own case. This process will focus on *design* and decisions that need to be made for implementation and evaluation.

 

Case Resources:

 


Case Materials

1- Instructional Design Strategies

Course Competencies:

  • Understand the implications of Fair Use.
  • Learn about how ownership of copyrighted materials works, what is fair use and when and how to get permission to use someone else's materials. 
  • Examine all factors surrounding the circumstances of your proposed fair use.
  • Understand Creative Commons and how to assign creative commons licenses to your own work

Module Objectives: 

  1. Read "Working with Fair Use" and identify legal implications for the use of materials in a course. 
  2. Use a form to conduct a thorough four-factor review of a proposed use. 
  3. Analyze copyright ownership of a select piece of course materials.
  4. Identify the resources that can help you get permission to use someone else's work 
  5. Identify and share examples of "digital distribution" (Matching Pedagogy and Tool)
  6. Discuss who will own what or who will have what rights in the finished work created either alone or in collaboration with others and describe a strategy that is legal and will work in their course. (Interactivity)
  7. Review Open Access Resources for proposed use in your course and select three that will work and three that will not 
  8. Use the Creative Commons free tools to inform people how they can reuse and share your creative works

 

2- Developing Effective Content

3- Matching your Instructional Approach

4- Developing Interactive Learning Activities

5- Speed Course Review

6- Strategies for Implementing an Online Course

7- Evaluation and Revision

Post-Conference Assessment Workshop

 

 

 

 

 

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